Your Captain earns 2x points for its performance in the real-time game.
1.5x points are awarded to your vice captain for its on-field performance.
Activity | Definition | Points |
---|---|---|
Play Time | Played for 50 minutes or more | 4 Points |
Played for less than 50 minutes | 2 Point | |
Try | Player successfully scores a try | 10 Points |
Goal | Successful conversion or penalty attempt | 4 Points |
Field Goal | Successful attempt at drop goal | 8 Points |
Try Assist | Action that created a Try Scoring chance for a team mate | 8 Points |
Line Break | Ball carrier breaks the defensive line in open play. If no previous line break has been registered it can also be applied as a player crosses the try line, even if he is still in contact. | 6 Points |
Line Break Assist | An action by attacking player that has led to or created the chance of a Line Break. | 4 Points |
Tackle | Player successfully halts the progress of opposition in possession of the ball | 2 Points |
Tackle Break | Player breaks free of defensive players who have initiated an attempted tackle | 5 Points |
Missed Tackle | Player has missed or fallen off a tackle | -4 Points |
Offload | Player successfully passes whilst in contact with defensive players | 4 Points |
Error | Attributed to players when they make a mistake such as dropping or passing the ball forward resulting in a turnover or repeat set. | -4 Points |
40/20 or 20/40 | A kick from on or behind the 40m /20m line in the player’s half of the field that successfully goes out of the field of play on or inside the 20m /40m line of the opposition half | 6 Points |
Total Metres gained | All metres run by a players with the ball in hand | Total meters run divided by every 10 meters completed |
Kick Metres | All in-field metres travelled by the ball after kicked by a player | Total Meters gained kicking divided by every 20 meters completed |
Penalty conceded | All infringements of the rules leading to the opposition receiving a penalty | -4 Points |
Sin-Bin/Send-Off | All infringements of the rules leading to the opposition receiving a penalty | -8/-12 Point |
Try Saves | Action by defence that prevents a try being scored | 8 Points |
Kicks Defused | Successful action preventing opposition scoring or regaining the ball. | 2 Points |
Forced Drop-outs | Action resulting in a player being ‘forced’ in goal resulting in a drop-out. | 4 Points |
The Captain of selected fantasy team will be awarded points as 2x.
The Vice-captain of the chosen fantasy team will be given points as 1.5x
A maximum of 7 players can be chosen from one side to create fantasy team
In case a player from the playing line-up fails to take the field and is replaced by another player, then the points will be awarded to the replacing player on the basis of his/her performance.
In an event there is a time between two teams and the game moves to sudden-death-overtime then, any event occurring during extra-time shall be eligible for awarding points.
We use credible data collection sources for the tabulation of points on our platform, and once any match is declared as completed on our platform, i.e., the winners have been declared, no further adjustments or amendments will be made. However, the points might keep on changing amid the live game, and till the game, status is shown as under review.
The tabulation of points on MyTeam11 is done on the basis of the data received from official and credible third-party sources. Also, prior to the declaration of the points to the users, all the awarded scores, and ranks are cross-checked & verified with data from reliable resources.
In case any on-field player is transferred amid the middle of the series or game or already scheduled update then such change shall not be reflected in the MyTeam11 roster immediately. The change might be reflected from the next scheduled update. The player will be available for selection on MyTeam11 amid the change made between the game or already scheduled update, but the player will not be awarded any points in MyTeam11.
Lineout: A combination in which both the teams lining in front of each and a team throws the ball down the middle of the tunnel.
Try: Try is counted when the ball is grounded over the try line of the opposing team.
Conversion: An extra opportunity given to a team after scoring a try, wherein they can score extra points by kicking the ball from a position related to where the try was scored.
Drop Goal: An event where points are scored by drop-kicking the ball in order to get it through between the posts and above the crossbar.
Penalty Goal: After any breach, the team awarded penalty is allowed to take a kick at the goal & score extra points.
Tackled: An act wherein the player is brought down legally & held by the players of the opponent team.
Scrum: The act of restarting a game of rugby with players packing closely together, heads down, trying to claim possession of the ball.
Player positioning in a game of rugby league can be defined as in the image below:
Role/ position | Selecting Min & Max Player |
---|---|
Wingers/ Fullbacks (WFB) | 2-4 |
Centres (CTR) | 1-3 |
Halfback (HLF) | 1-3 |
Hooker (HOK) | 1 |
Front Row Forwards (FRF) | 2-3 |
Second Row Forwards (2RF) | 2-4 |